To improve my rendering and anatomy skills, I started working on this concept a few days ago. I'm pretty happy how my new fur-brush worked out on this one. Still have to improve my light and shadow knowledge and perspective. But for now I like this character-concept of the Baboon-Man quite much. What do you think?
After my visit at the “Rüstkammer” in Dresden, I was so inspired by all these nice and impressive armors. I did this study for a better understanding of the different parts and styles. The museum was focused on European and Ottomans armor. I can highly recommend this place :)
And here is a second character concept I did recently. It's a humanoid reptile living in swamp-like areas.
Wanted to try out what I learned about color and light. I sketched different types of heads to get closer to the final concept.
What do you think?
If I have a little time, I like to choose a concept of a game I was creating as a child and remake it in a more professional way. The same I did this time. I grabbed my folder, checked all these old concepts and decided finally, to do a remake of one mammal creature: The Cother. These huge animals are living on large plains and live a peaceful live normally. But if their calves are getting in danger, they turn into wicked aggressive beasts. Hope you guys like my concept :)
Hey guys! Something new comes up from me. It's all about color. It is still a huge weakness of mine, so I decided to get deeper into the sciences of color. Besides reading books and watching tutorials, I do some studies. In this one I created different color-sheets for different topics / worlds. The goal was to train my eyes to see color in a different way and learn how it works to create variations. I focused on contrasts like values, temperature and saturation. Hope you like these ones and you are able to imagine the aimed worlds :)
I worked quite long to finish this illustration for our Negaia Project. Like last year I designed the poster for our team-meeting. Two Charakters from the story are fighting
infront of a old prison.
I tested different versions, but in the end we decided to go for the mor simple composition, so that both charakters are visible equal. I reached new borders with this one and I definitly left my comfort-zone for finishing it! Was fun to create and looking forward to next year ;) Hope you like it!
Recently it was the birthday of two of my very good friends. I wanted to draw a caricature of them since a long time and now I had a good reason. Happy Birthday again and all the best for your future! You guys are great :)
This year I was happy to draw caricatures at the Stork-Feast in Leiferde again. So nice to see all the friendly people again! The weather was kind of crazy. Wind, rain, sun and rain again. I was able to draw a few caricatures though. Thanks for the nice photo. All credits to Waldemar Niessen.
Yesterday I was in a caricature-mood again! I did this little piece of two friends from India and Pakistan and tried to capture their character as good as possible in this picture. Hope you like it.
What I show you today is an quite old piece of concept I did for Negaia last year. It is a design of the armor of the albes. A spunky, demon-like race of the fire element. They are living in a “dark-steampunk” city and created the first machines in this world. Their metal is rusty and heavy, but also very protective. Actually I wanted to wait with the upload until this concept is implemented in the game, but I guess it will take a while so I decided to show you guys now :)
If you notice the dates of this and the last post, you will realize, that I haven't upload too much stuff the last weeks.
The reason is, that I'm quite busy with my portfolio. But don't you worry guys, I will post all the work I have done for this when it is finished.
Hopefully I will get a nice position in the concept-art industry.
Besides that I will go for vacation now for one week. Looking forward so much to work on my present projects and to post more stuff soon! I wish you a great time :)
It's such a long time ago since I did my first concept of this character. I learned so much about anatomy and rendering the last
month and just felt like giving this rough creature another try :)
Also I am about to figure out, which views and details are important for a proper concept. Of course it is depending on the kind of project you do the concept for, but even then there are a lot of things to consider. Hope you like this one. More will follow!
Hello dear friends and followers. I hope all of you went into the new year 2017 with a good mood :)
Her comes my first post: Last month (also last year) I was invited to draw caricatures of the staff of the leben&wohnen organisation in Stuttgart. It's a company, which provides living space and flats to old and handicapped people. It was an awesome evening with a lot of nice people and a lot of vine. Thank you for this day! Have a good week, guys!
Third and last poster of our Pokemon-Destiny climatic series! I have no idea how it looks like all over the world, but in Germany we have to celebrate Christmas without snow this year. But maybe this little poster will give you a boost! Hve a nice time all the people you love and enjoy the last days of this very year 2016! :)
And here comes number two of my Pokemon-Destiny Poster series: This time beach / coast environment starring Krabby and some Wingulls. Wish you all a nice Christmas preparation! :)
To make all the waiting people out there more expectant I was commissioned with a very nice task: I had to create three different Posters each presenting one of the climatic situations in the Pokemon-Destiny game. They should look similar in style and should show one Pokemon as an eye-catcher. Here is the first poster of the rainforest. Hope you like it! :)
Hey my friends. As you probably realized, I am creating concepts for the Negaia-Project by Vankenthor for more then a year now! I found myself working in a very nice team! We have a lot of fun together, talking about a plenty of things and being creative in so many ways. I am very proud to present you the release date of the very first alpha-version of our project. In exactly one month you will be able to test what we did the last years. Please check it out give your feedback, so that we know what to improve for the final game.
You will get all the information you need with clicking on this link. I hope you like it!
Here comes Part two of my anatomy madness! First time you find human legs in this pages :)
Hope you like it! Won't be the last part though.
Here I present you a little extract from my last months of anatomy practise. Again and again the same muscles. I used references at first. Realistic anatomy and some examples how other artists deal with muscles and proportions. I will continue and so you will see the next part of my anatomy-madness soon :)
It's Negaia time! For a little tavern in the game I had to create a hanging sign. It should look quite old. It's made out of wood and the picture was painted with white color. What do you think about the final result?
“Hey Lukas! Can you create a concept for a playground for kids with a slide, which looks like a ekans?”. That was my task and I started working on it. The playground should be separated in three parts. The slidetower, the watch-cube and the diglett-tower. I created concepts of all three parts and sketched different views and cuts. The modeler team is working on it right now and I am looking forward so much to see the final result! :)
From bugs to real armor. This nice stuff I created with references from a armor book. Helped me a lot to get more familiar with metal reflection. Also I was surprised what different kind of armors there existed a few hundred years ago.
I worked with black and white pencil on brown paper. I think the lights are coming good in this one :) What do you think?
Happy Halloween by the way!!